Branded gaming experiences
Brand worlds, games and UGC on Roblox and Fortnite, from platform strategy to launch
View this page as a game
You can explore our gaming work as a game: walk around a 3D island and open each project as you reach it.
Enter the gaming worldClients
Gaming clients
Explore the worlds behind the brands
More gaming workWe make brands playable. We create the concept, game design, development and launch plan for brands on Roblox, Fortnite and more.
Platforms
Where it
can run
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Roblox
Worlds, shops, fan hubs and UGC items. Launched work includes TWICE Square, e.l.f. Fortune Island and Planet HUGO.
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Fortnite
Games and maps built in Unreal Editor for Fortnite, including Rocket Racing courses. Launched work includes adidas Hyperchase and Spotify Wrapped Realms.
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ZEPETO
Our gaming team opened a dedicated ZEPETO studio in February 2024. We can plan for ZEPETO where your audience plays.
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Your website
Browser-based games and interactive worlds that run directly on your own site. A branded experience visitors can play without installing an app.
Why gaming
What a game
can do for a brand
Engagement
Meet audiences in their free time
Younger audiences spend much of their free time on platforms such as Roblox, Fortnite and ZEPETO. A branded experience reaches new people in a place they already choose, and players decide how long to stay.
Sunsilk City, Roblox. 65.8M+ visits (20 Oct 2026)Return on investment
Earn inside the experience
A UGC strategy and in-game items such as virtual merchandise and emotes can bring in revenue and give players something to keep.
e.l.f. Fortune Island, Roblox. An in-game wallet and a guideLoyalty and acquisition
Give people a reason to return
Updates, events and rewards bring fans back, and the world introduces the brand to players who have not bought from it yet.
TWICE Square, Roblox. 301K at the Nov 2024 meet-and-greetAmplification
Let creators carry the launch
Creators and influencers can take an experience to their own audiences. For Sunsilk City, we helped shape the influencer launch strategy.
Sunsilk City, Roblox. Launched with creators
Gaming services
What we make in games
Branded worlds, games and integrations on Roblox, Fortnite and more
Ways into gaming
- Partner activations Bring a campaign into games people already play. In December 2025, HUGO Kids appeared in Silly Simon Says, Color Escape and Goal Kick Simulator, with branded pop-ups, badge quests and links back to Planet HUGO. HUGO Kids on Roblox, 8 December 2025
- Own worlds A dedicated world with its own player journey, kept alive with updates, events and rewards
- Immersive ads Brand placements inside games that players already visit
- Portals Doorways that carry players from one experience into another
- UGC Wearables, emotes and other items that players choose, wear and share
What we can deliver
- Platform strategy and creative development
- Brand worlds, pop-ups, portals, immersive ads and UGC
- Game design, 3D art and development
- Playtesting and publishing coordination
- Trailers and launch content
- Agreed updates, support and reporting
How much does a branded gaming experience cost, and what affects the price?
We scope every gaming project from the brief. The cost depends on the platform, the route (a world of your own, a pop-up, a racing course or a UGC release), how much custom gameplay and 3D art it needs, and whether trailers, campaign assets and support after launch are part of the plan.
How long does it take from brief to launch?
It depends on the platform, the size of the experience, the number of mini-games or mechanics, playtesting, platform publishing and your campaign date. A focused UGC release or pop-up is quicker to build and test than a story-led world with several chapters, such as e.l.f. Fortune Island.
Which platforms do you build on?
Our launched work so far is on Roblox and Fortnite. On Roblox, we built worlds for HUGO BOSS, BLACKPINK, TWICE and Eurovision; on Fortnite, adidas Hyperchase, Spotify Wrapped Realms and three NASCAR Rocket Racing courses. Our gaming team also opened a dedicated ZEPETO studio in February 2024, so we can plan for ZEPETO too.
Can we start small, with a pop-up or a UGC release?
Yes. You do not need to begin with a world of your own. We can scope a single activation, such as a pop-up or a release of avatar items, like the clothing and dance moves in Nicki Minaj’s Gag City shop on Roblox. Tell us the audience and the launch date and we will recommend where to begin.
How do you measure success and report on a gaming campaign?
We agree what success looks like and how it will be reported while planning, based on the campaign’s objectives and the data each platform makes available. Reporting is then scoped into the project alongside publishing and the launch plan.
Can you support and update the experience after launch?
Yes. A launch can be a single campaign moment or the start of an ongoing partnership. We can scope content updates, events, maintenance and campaign activity around your audience and marketing calendar.
Who is Karta?
Karta is the gaming studio behind Roblox and Fortnite worlds for brands, and is now part of SEED.






